MYPLS game economy

A token world with no game master

MYPLS is designed as a finite, immutable game economy for MYHEX Passport players. The rules are simple, the supply is capped and the contract does not depend on admin trust.

MYPLS
10M
max supply
Max supply
10,000,000
hard coded ceiling
Admin keys
0
no owner controls
Founder unlocks
3
launch, year 1, year 2
Passport reserve
5,000,000
earned by play

Immutable by default

The clean version of the token does not use ownership, upgrade proxies, pause switches, role based minting or emergency drains. The only powerful thing left is the rule set itself.

No owner function
No upgrade path
No admin mint
No blacklist
No fee switch
Level 1

Genesis

The starting allocation is fixed at launch. No hidden mint button, no upgrade switch, no pause guardian.

Level 2

Questing

Players grow through Passport activity. Emissions become harder as more Passports join the game.

Level 3

Burn magic

Burns are permanent. Every burn removes tokens from the world and tightens the final economy.

Passport powers the next chapter

The token is the score. Passport is the game.

Players do not just hold a number. They level up, unlock identity, chase emissions and make the economy feel alive.

Open Passport